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Serialization and Deserialization!

To pass information around easily and securely we need a way to store the information in an encrypted file. The process of making this file is known as serialization. Obviously the opposite of this is deserializing which is getting the information out of the encrypted file.

In terms of games this is incredibly useful when it comes to saving and loading a previous game. To practice this I have made a small WinForms program that randomly creates a weapon from a variety of categories with a random selection of numbers for various weapon features such as strength speed and weight. Such a system would be used in many games such as Borderlands and Diablo for the random weapon generation. The Player can also save out any weapons they randomly generate.


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