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Snow Shader Final

The video below shows my snow shader in action. You can see that the particles are successfully colliding and changing the snow value at individual positions on the plane. while the shader does correctly display the changing colour and size it does not look perfect in terms of the way snow builds and falls so if I was to work further on this I would want to improve that aspect. In addition to this I was also not entirely happy with how the shader looked on objects other than just normal planes, e.g. a sphere or an abstract shape.

It is worth noting however that this performed better in terms of efficiency than I thought it would, I tested the snow falling with an emission value as high as 800 which looked essentially like a very powerful blizzard and still got a frame rate of roughly 80 fps.

Overall I would say since this was mostly a learning experience and a chance to work with shaderforge I am fairly happy with how this project went.


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